Profile picture — replace with your own

Tnaider

Software Engineer • Web & Game Developer — solo projects and professional experience

My Projects Contact Me

Projects (Selected)

Here is a selection of my individual and professional projects — web applications and an advanced 2D game.

Dine Inc. — Platform Technology (Software Engineer)

Dine Inc. — Platform Technology (Software Engineer)

Worked as a software engineer within platform technology, focusing on internal tools, API design, and technical documentation. Contributed to codebase structuring, technical guidance, and collaboration across cross-functional teams.

  • Worked with modern development tools and multiple programming languages
  • Designed and reviewed API structures
  • Technical documentation and code examples
  • Supported development teams even after active engagement

Dine Inc. and related visuals are used for experience reference only.

DevDash - project image

Internal Developer Tools & Automation

Development of internal tools and automated solutions to streamline web development workflows. The project focused on code structure, reusability, and clear architecture rather than a finished product.

  • Built with JavaScript, HTML, and CSS
  • Automation of recurring development tasks
  • Focus on maintainable and scalable code
  • Designed to reflect real-world development environments
CodePalette - project image

Technical Experiments — AI & Systems Thinking

A collection of technical experiments focused on exploring new areas of programming, including machine learning, pattern recognition, and system logic.

  • Exploration of AI-related concepts
  • Analytical problem-solving and computational thinking
  • Prototypes rather than finished products
Moonlight - game project

Moonlight — Advanced 2D Top-Down Game (Solo)

An advanced 2D top-down multiplayer game built from scratch using HTML, CSS, and JavaScript (minimal framework usage). The project includes:

  • Real-time player combat via a planned WebSocket server (client-side complete)
  • Weapon and ability systems: swords, bows, magic staffs; teleportation & speed abilities
  • AI-controlled bosses with complex behavior patterns
  • XP system, level-based weapon upgrades, and rewards
  • Multiple biomes, skins/selectable color palettes, session-based and persistent clan systems
  • All graphics created in Inkscape; official developer website, social links, and donation support

The project was paused to focus on further technical areas (ML/AI). Client code exceeds thousands of lines of original logic.

Professional Experience

Software Engineer — Dine Inc. (Platform Technology)

June 2023 – April 2025 (available upon request)

  • Handled technical tasks and collaborated within the team.
  • Worked with modern development tools and multiple programming languages.
  • Provided technical guidance, code examples, and API design for platform components.
  • Supported development teams with structure, documentation, and code reviews.
  • Remained available for technical support after active engagement.

Game Developer — Freelance / Independent Projects

2022 – early 2024

  • Developed an advanced 2D top-down multiplayer game with thousands of lines of original code.
  • Built entirely using HTML, CSS, and JavaScript with custom game systems and minimal framework usage.
  • Designed all game graphics independently using Inkscape.
  • Implemented combat systems, melee and ranged weapons, abilities, and boss AI.
  • Created clan/team systems (session-based and persistent), XP and leveling systems, and weapon upgrades.
  • Planned and partially prototyped a WebSocket-based multiplayer server for real-time interaction.
  • Built an official game website with social media integration and donation support ahead of release.
  • Paused the project to deepen knowledge in machine learning and AI recognition.

Education

Field: Engineering & Science
Graduated: June 2024

Certifications

Skills

  • JavaScript, Python, NodeJS
  • Web Development: HTML, CSS, minimal framework usage
  • Analytical thinking & problem-solving
  • Precision & documentation
  • Creativity & game mechanics
  • Adaptability & time management

Additional Interests

In-depth exploration of futures and day trading with a focus on technical analysis, risk management, and discipline. Researching how structured, logical thinking from software engineering can be applied to financial markets.

Based in Sweden · Fluent in Swedish and English · References available upon request

Contact

Interested in getting in touch? Feel free to send an email.